There’s a gap between this :
Super Mario Bros. Theme by Koji Kondo
And this :
Infiltration by Hans Zimmer & Lorne Balfe from Call of Duty : Modern Warfare 2
From the (repetitive) Russian folk song used in Tetris to Jack Wall’s BAFTA-nominated Mass Effect 2 soundtrack, music and sound in video games went through quite an evolution, am I right ? We could think that this is the result of the ever-growing complex and dark nature of video games’ scenarios but this has actually more to do with the evolution of technology. Indeed, from the start, video games music has been shaped by the hardware storage capacity.
In the 1970s, during the golden age of arcade video games, only a few electronic sounds could be incorporated. This did not bode well for any artistic exploitation. For instance, Pong only has three onomatopoeic sounds. Music, if there was any, was usually looped into a repetitive tune, intended to accompany the player for a short game (and maybe drive her/him crazy). In the 1980s, with the development of home and handheld consoles and the expansion of their storage capacity, something that sounded more like music started to emerge out of video games. Then came the 1990s, personal computers and the CD-ROM, ushering a different approach to video games.
A favorite of mine, Matt Kemp and Nathan McCree’s Eidos Tomb Raider II’s theme from 1997
In the past, one mainly needed to have a good eye-hand coordination and a lot of dexterity to avoid obstacles and enemies, which is not my case and which is why I suck at Pac Man. With the development of storage capacities and technology, video games became more realistic and the scenarios more convoluted… just like films. So it’s no wonder that the music also became more cinema-like, not just because it was possible to store more data.
Illustration: Ronald Kurniawan
Interestingly enough, video game music seems to have lost its ‘recongnizableness’ as video games developed into something deeper and more sophisticated. If you listen to an 80s video game music, say Sonic the Hedgehog theme, it screams video game music. You know what it is, it’s easily identifiable. If you listen to Michael Giacchino’s score for Medal of Honor, it’s pretty hard to tell if you’re listening to a film or video game soundtrack.
With video games, composers seem to have found a new way to score and new grounds to explore. They don’t follow a director’s narrative pattern. They have to take into account a player’s unpredictability and randomness. When scoring for a film sequence, the composer has a determined period of time to fill in with music. It’s a different story with video games and this involves creating a body of work big enough to accompany the player with dozens of hours without boring them. The worst thing that could happen is the player muting the music.
Although it still seems to be good form to do some gamer-bashing these days, video games and their music are — at last— no longer disregarded as a low art form.
To go further, check these out :
Koji Kondo’s interview on his work with Nintendo
Emmett Cooke’s interviews of Assassin’s Creed IV : Freedom Cry composer Olivier Deriviere and Thief composer Luc St. Pierre
Composer Sarah Schachner on Assassin’s Creed Unity‘s soundtrack
A thorough essay on video game music by Zach Whalen, Associate Professor of New Media, University of Mary Washington
Michael Giacchino on Medal of Honnor
Jimmy Tallarico and Jack Wall on Video Games Live by IGN
Marine Wong Kwok Chuen